CGame() | CGame | |
Init(HWND hWnd, int screenWidth, int screenHeight) | CGame | |
LoadSettingsFromFile(HWND hWnd) | CGame | |
OnEvent(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) | CGame | |
OnFrameMove() | CGame | |
OnLostDevice() | CGame | |
OnRender() | CGame | |
OnResetDevice(HWND hWnd) | CGame | |
RenderLoading(D3DXVECTOR2 loadingTrans2, WCHAR *strText) | CGame | |
WriteSettingsToFile() | CGame | |
~CGame() | CGame |