AddDwarf() | CLevel | |
CLevel() | CLevel | |
DistributeSheepsForStart() | CLevel | |
FindClosestSheep(CDwarf *dwarf) | CLevel | |
Init(HWND hWnd, LPDIRECT3DDEVICE9 pd3dDevice, int screenWidth, int screenHeight, IDirectSound8 *pDS, CTerrain *pTerrain, CTurtle *pTurtle, CSheep *pSheep, CLanguage *language) | CLevel | |
LevelRestart() | CLevel | |
LevelShutDown() | CLevel | |
LevelStart(float hardness, bool details, CSheep *pSheep) | CLevel | |
OnEvent(LPDIRECT3DDEVICE9 pd3dDevice, IDirectSound8 *pDS, HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam, int *code) | CLevel | |
OnFrameMove(LPDIRECT3DDEVICE9 pd3dDevice, double fTime, float fElapsedTime) | CLevel | |
OnLostDevice() | CLevel | |
OnRender(LPDIRECT3DDEVICE9 pd3dDevice, float fElapsedTime, int counter) | CLevel | |
OnResetDevice(HWND hWnd, LPDIRECT3DDEVICE9 pd3dDevice, int screenWidth, int screenHeight) | CLevel | |
Pause() | CLevel | |
RedirectOtherDwarfs() | CLevel | |
ReleaseSheeps() | CLevel | |
ScheduleGameAction(float fElapsedTime) | CLevel | |
UnPause() | CLevel | |
UpdateTurtlePosition(float fElapsedTime) | CLevel | |
WindowMove(HWND hWnd, int screenWidth, int screenHeight) | CLevel | |
~CLevel() | CLevel | |