#include "d3dx9.h"
Functions | |
void | my_DrawSprite (D3DXMATRIX *mat, D3DXVECTOR2 *scaling, D3DXVECTOR2 *spriteCentre, float rotation, D3DXVECTOR2 *trans, LPDIRECT3DTEXTURE9 Tex, LPD3DXSPRITE m_sprite, bool enabled, LPRECT rect, WCHAR *strText, LPD3DXFONT pFont, D3DCOLOR color) |
my_DrawSprite draws sprite with the given billion parameters. | |
void | my_DrawOutlineText (D3DXMATRIX *mat, D3DXVECTOR2 *scaling, D3DXVECTOR2 *spriteCentre, float rotation, D3DXVECTOR2 *trans, LPD3DXSPRITE m_sprite, LPD3DXFONT pFont, WCHAR *strText, LPRECT rect, D3DCOLOR color, D3DCOLOR outlineColor) |
Ahh, my_DrawOutlineText, this is how I draw fancy outlined text used for intro movie. | |
void | my_DrawText (D3DXMATRIX *mat, D3DXVECTOR2 *scaling, D3DXVECTOR2 *spriteCentre, float rotation, D3DXVECTOR2 *trans, LPD3DXSPRITE sprite, LPD3DXFONT pFont, WCHAR *strText, LPRECT rect, D3DCOLOR color) |
Draws text on sprite. |
void my_DrawOutlineText | ( | D3DXMATRIX * | mat, | |
D3DXVECTOR2 * | scaling, | |||
D3DXVECTOR2 * | spriteCentre, | |||
float | rotation, | |||
D3DXVECTOR2 * | trans, | |||
LPD3DXSPRITE | sprite, | |||
LPD3DXFONT | pFont, | |||
WCHAR * | strText, | |||
LPRECT | rect, | |||
D3DCOLOR | color, | |||
D3DCOLOR | outlineColor | |||
) |
Ahh, my_DrawOutlineText, this is how I draw fancy outlined text used for intro movie.
void my_DrawSprite | ( | D3DXMATRIX * | mat, | |
D3DXVECTOR2 * | scaling, | |||
D3DXVECTOR2 * | spriteCentre, | |||
float | rotation, | |||
D3DXVECTOR2 * | trans, | |||
LPDIRECT3DTEXTURE9 | tex, | |||
LPD3DXSPRITE | sprite, | |||
bool | enabled, | |||
LPRECT | rect, | |||
WCHAR * | strText, | |||
LPD3DXFONT | pFont, | |||
D3DCOLOR | color | |||
) |
my_DrawSprite draws sprite with the given billion parameters.
void my_DrawText | ( | D3DXMATRIX * | mat, | |
D3DXVECTOR2 * | scaling, | |||
D3DXVECTOR2 * | spriteCentre, | |||
float | rotation, | |||
D3DXVECTOR2 * | trans, | |||
LPD3DXSPRITE | sprite, | |||
LPD3DXFONT | pFont, | |||
WCHAR * | strText, | |||
LPRECT | rect, | |||
D3DCOLOR | color | |||
) |
Draws text on sprite.