addParticle() | PSystem | [virtual] |
CGun(int numParticles) | CGun | |
checkHit(D3DXVECTOR3 position, float radius) | CGun | |
init(LPDIRECT3DDEVICE9 device, const WCHAR *texFileName) | PSystem | [virtual] |
postRender() | PSystem | [virtual] |
preRender() | PSystem | [virtual] |
PSystem() | PSystem | |
removeDeadParticles() | PSystem | [protected, virtual] |
Render() | PSystem | [virtual] |
reset() | PSystem | [virtual] |
resetParticle(Attribute *attribute) | CGun | [virtual] |
SetParticleColor(D3DCOLOR color) | CGun | |
shootParticle(D3DXVECTOR3 position, float facing) | CGun | |
Update(float timeDelta, bool slow, bool follow) | CGun | [virtual] |
~PSystem() | PSystem | [virtual] |