CFlame Class Reference

Class Particle Flame. More...

#include <Particles.h>

Inheritance diagram for CFlame:

Inheritance graph
[legend]
Collaboration diagram for CFlame:

Collaboration graph
[legend]

List of all members.

Public Member Functions

 CFlame (int numParticles, float radius, D3DCOLOR color)
 Standard constructor.
void resetParticle (Attribute *attribute)
 Reset particle to initial position.
void Update (float timeDelta, bool slow, bool follow)
 Moves particle by one frame.


Detailed Description

Class Particle Flame.

Flame effect emits particles above magic flowers, making them rise up and disappear.

Author:
Petar Bajic
Date:
January, 16 2007.

Constructor & Destructor Documentation

CFlame::CFlame ( int  numParticles,
float  radius,
D3DCOLOR  color 
)

Standard constructor.

Author:
Petar Bajic
Date:
January, 16 2007.


Member Function Documentation

void CFlame::resetParticle ( Attribute *  attribute  )  [virtual]

Reset particle to initial position.

Author:
Petar Bajic
Date:
January, 16 2007.

Implements PSystem.

void CFlame::Update ( float  timeDelta,
bool  trt,
bool  trt2 
) [virtual]

Moves particle by one frame.

Parameters:
timeDelta this parameter is time between frames
Author:
Petar Bajic
Date:
January, 16 2007.

Implements PSystem.


The documentation for this class was generated from the following files:
Generated on Wed Mar 26 16:00:54 2008 for Turtle Shepherd by  doxygen 1.5.3