addParticle() | PSystem | [virtual] |
init(LPDIRECT3DDEVICE9 device, const WCHAR *texFileName) | PSystem | [virtual] |
postRender() | PSystem | [virtual] |
preRender() | PSystem | [virtual] |
PSystem() | PSystem | |
removeDeadParticles() | PSystem | [protected, virtual] |
Render() | PSystem | [virtual] |
reset() | PSystem | [virtual] |
~PSystem() | PSystem | [virtual] |