CLevel2D() | CLevel2D | |
Init(HWND hWnd, LPDIRECT3DDEVICE9 pd3dDevice, int screenWidth, int screenHeight) | CLevel2D | |
OnLostDevice() | CLevel2D | |
OnResetDevice(LPDIRECT3DDEVICE9 pd3dDevice, int screenWidth, int screenHeight) | CLevel2D | |
Render(LPDIRECT3DDEVICE9 pd3dDevice, bool finish, int outcome, float elapsedTime, int counter, bool doubleFlower, bool harmlessFlower, int level, int lives, int countdown, bool paused, CLanguage *language) | CLevel2D | |
~CLevel2D() | CLevel2D |