CGun Member List

This is the complete list of members for CGun, including all inherited members.

addParticle()PSystem [virtual]
CGun(int numParticles)CGun
checkHit(D3DXVECTOR3 position, float radius)CGun
init(LPDIRECT3DDEVICE9 device, const WCHAR *texFileName)PSystem [virtual]
postRender()PSystem [virtual]
preRender()PSystem [virtual]
PSystem()PSystem
removeDeadParticles()PSystem [protected, virtual]
Render()PSystem [virtual]
reset()PSystem [virtual]
resetParticle(Attribute *attribute)CGun [virtual]
SetParticleColor(D3DCOLOR color)CGun
shootParticle(D3DXVECTOR3 position, float facing)CGun
Update(float timeDelta, bool slow, bool follow)CGun [virtual]
~PSystem()PSystem [virtual]


Generated on Wed Mar 26 16:00:54 2008 for Turtle Shepherd by  doxygen 1.5.3